inspiration

Machine-centric intelligence by kelly heaton

We struggle to relate to machines on their own terms, despite the fact that we created them. I suppose there are people with fluency in some machines, but the body of knowledge in computer science alone vastly exceeds anyone's capacity to understand. Moreover, there are subtle and often surprising effects that arise from even basic electronic components - instruments for manipulating electricity in ways that have yet to be discovered. 

However, if you add human features like the eyes in this video, suddenly we connect. But with what do we relate, really, besides our own reflection? We must push ourselves beyond human-centricity to see things for what they really are.

Papercraft tree WIP by kelly heaton

I continue to work on my latest Electrolier sculpture. For this part --an arboreal vignette (and habitat for electric creatures of the Virginian night)-- I designed a sculptural tree in Blender that I unwrapped, print, cut, and folded to make branches out of relatively thin paper. I used this first collection of paper branches to build an underlying structure for my sculpture, like a naked tree. I stabilized it with wood glue and expandable foam. At the moment I am applying a bark layer which I laser cut out of cardboard using the same sequence of branch patterns. Because I am layering identical patterns, and because the real world is imperfect, the bark does not wrap around the circumference of the underlying tree exactly. I fill occasional gaps in the bark by hand, which gives an organic feeling to the machine aesthetic.

Whoever believes that technology makes production easier or faster has not witnessed my painstaking practice to balance artist and computer, nature and machine. For more information on process, please refer to my earlier blog entry: https://www.kellyheatonstudio.com/blog/2018/8/1/modeling-tree-branches

Below are several images of my process thus far. Note that this is the first of two interlocking branches.

Landscape studies by kelly heaton

Studying the landscape, sound structures, and insects real and imagined.

August insects by kelly heaton

Landscape painting and analog electronic soundscape (detail of work in-progress). August 2018

Landscape painting and analog electronic soundscape (detail of work in-progress). August 2018

I create the sound of a buzzy August insect using a 555 timer to drive a transistor astable multivibrator (to give timbre). Another slow astable multivibrator provides pulse input to a 555 timer in monostable configuration, that gives a pulse out to the base resistor of an astable multivibrator that sets the tempo. That's why the insect rattles for awhile and then stops (monostable 555 goes high - the rattle tempo is active low).

Prototyping Night Insects by kelly heaton

Here I am at my bench prototyping various analog electronic insects for my latest "electrolier" sculpture. The sounds are made using a combination of astable multivibrators (oscillators), some of which create the audio timber and others establish a chirp-like tempo. The speakers are custom piezo electric devices that I have physically modified to achieve different sound qualities, such as brighter versus muffled and close versus distant. Individuality is achieved by subtle variations in the electrical signal and the output device.

Pretty computer accidents by kelly heaton

Pretty computer accidents. I continue to work on a labor-intensive sculpture (electrolier). This video is tangentially related, insofar as I've discovered some cool visuals along the way. It would take me a long time to explain the sequence of computer accidents that created this landscape. Suffice it to say that the cloud and the mountainous earth are two different spatial interpretations of the same object, which in engineering terms means that the algorithm was an explosive failure. "Pretty is as pretty does" is not true in this case.